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Australian Football is a unique game utilising many skills. It is a favourite Australian pastime, generally regarded by the players and spectators as the greatest game of all. Spectacular high marking, penetrating long kicking and non-stop action are features which distinguish Australian Football from other football codes such as Rugby Union, Rugby League and Soccer.
The standard Australian Football ground is a grassed oval measuring between 135185 metres in length and 110155 metres in width, with smaller grounds being used for junior games.
The standard size football is made of leather, is ovoid shaped, and measures 550 millimetres × 725 millimetres in circumference. The shape of the ball produces an unpredictable bounce, which increases the amount of skill required both to kick and mark it. For young players of primary school age, smaller balls are used.
The object of the game is to score points by kicking the ball between sets of four posts equally spaced at 6.4 metres apart, at each end of the ground. The middle two are the goal posts and the outside ones are the behind posts. Six points are scored when the ball is kicked between the two middle posts without being touched by any player. A six-point score is called a goal and is signalled by the goal umpire waving two flags overhead. One point is scored when the ball passes between a goal post and a behind post (or hits a goal post, or is touched by a player before going between the two middle posts). This is called a behind and is signalled by the goal umpire waving one flag overhead.
A regulation game consists of 80 minutes playing time divided into four quarters. In under age competitions, the length of a game is shortened to compensate for the players' limited physical development. The start and end of each quarter is signalled with a siren and teams change goal ends after each quarter.
Australian Football is played by two teams of twenty-two players but only eighteen players are on the field at any one time. The remaining four players may be interchanged at any time during the match. Players interchanging must enter and leave the ground through a specially marked interchange area on the boundary line.


Before the game begins, the umpire tosses a coin and the captain winning the toss is given the choice of goal ends. Although teams swap ends at the conclusion of each quarter, winning the toss can be an advantage on windy days and when weather changes are likely.
To signal the start of play the umpire blows his whistle and holds the ball high in the air. The timekeeper acknowledges the umpire's signal by sounding the siren. Play begins with the umpire bouncing the ball, or throwing it up, in the centre circle.


The team in possession of the ball aims to move it downfield in the direction of their goal by kicking, handballing or running and bouncing the ball. Successful senior teams move the ball quickly with a free-flowing, non-stop style of play, by using accurate kicking to position, safe marking and sharp handballing. The advantage of this style of play is that the opposition team remains under continual pressure to defend by spoiling marks, intercepting kicks and handballs and by tackling players with the ball.
